Senior Product Designer ยท Creative Technologist

I design AI systems that power creative production.

From autonomous ad pipelines to AI tools used daily by 100+ production team members - I design and build systems that replace manual workflows with scalable automation. Currently leading AI creative tooling at Sett.

See Projects

Things I've built.

InkForge
InkForge

Problem: Artists needed a fast, native tool for concept art that integrates AI editing without leaving their canvas. Built: A full macOS drawing app with AI-powered editing, layers, brushes, and a Procreate-inspired UI, designed in collaboration with the art team to fit real production workflows.

Swift macOS AI Editing CoreGraphics
TaperSafe
TaperSafe LIVE ON APP STORE

Problem: Patients tapering off medications need a safe, clear way to track gradual dose reductions, while providers need a way to share evidence-based taper plans. Built: A native iOS app with separate patient and provider modes, on-device data privacy, daily dose reminders, and QR code plan sharing between clinicians and patients. Shipped end-to-end and live on the App Store.

React Native Expo Supabase iOS Healthcare
Sprite Studio
Sprite Studio

Problem: Converting video sequences to sprite sheets took artists hours of manual work per asset. Built: A production pipeline with AI-powered grid detection, chroma key, and multi-format export. Integrated into the team's existing workflow, reducing a multi-hour process to minutes.

JavaScript Canvas Gemini AI Replicate
After Effects Hub
After Effects Hub

Problem: Motion designers constantly context-switched between AE and external AI tools. Built: A 10-module AI extension embedded directly in After Effects: image expansion, upscaling, background removal, video generation, audio, and copywriting. Developed with the motion team to eliminate round-trips and keep artists in their native environment.

CEP Extension After Effects Kling ElevenLabs
Cubelets
Cubelets PLAYABLE

Problem: Casual mobile puzzlers tend to be either mindless tappers or punishingly tight - I wanted a cozy, satisfying merge-and-build loop that rewards spatial thinking without stress. Built: A voxel-sculpture merge puzzle as a fully playable PWA - drop blocks to fill ghosted 3D shapes, with daily challenges, a gallery, and a chill "Zen" mode. Designed and built end-to-end: game design, art direction, and code.

React Vite PWA Game Design 3D Voxel
AI Studio
AI Studio

Problem: The creative team needed one unified interface for multiple GenAI capabilities instead of juggling separate tools. Built: A modular production platform for image generation, video processing, 3D modeling, and background removal, on Replicate API, deployed for daily use by the creative and production teams.

JavaScript Replicate Node.js AI Platform

See more on GitHub

Design meets AI engineering.

Ilan Lenzner

20+ years from 3D animation to interactive ads to AI product engineering.

Today I architect autonomous AI pipelines that generate, animate, and ship creative assets end-to-end, replacing workflows that used to take days with minutes.

I think in systems, design in Figma, and ship in code.

20+
Years in design & tech
45+
AI tools built
15+
AI agent skills
500+
Ad campaigns shipped

What I work with.

Design
Figma UX/UI Design Design Systems User Research Prototyping Motion Graphics 3D Modeling Blender After Effects Photoshop Illustrator
AI & Creative Tech
AI Agents LLM Integration Claude GPT-4 Prompt Engineering Replicate Midjourney Kling MiniMax ElevenLabs SAM3 MCP Servers
Engineering
Python TypeScript JavaScript Swift React Node.js PixiJS Three.js FFmpeg AWS n8n Webpack

Where I've worked.

Senior Product Designer, AI Tools
Sett
2025 - Present

Designed 45+ AI production tools for playable ad teams - owned end-to-end UX from research through shipped interfaces, adopted as daily tools by a 100+ person creative team. Led UX for an AI character animation system that reduced asset creation from 4 hours to 15 minutes. Designed 5 After Effects extensions and a native macOS drawing app with Procreate-inspired UI.

Design Lead, Digital Health
Rabin Medical Center (Clalit Health Services)
2023 - 2025

Designed clinical dashboards and patient-facing interfaces used across 4 hospital departments. Led UX for AI-powered patient engagement systems - user interviews with physicians and nurses, translating clinical needs into intuitive interfaces. Created 3D surgical planning visualizations with surgeons.

Product Designer
PlayBatch, Tel Aviv
2022 - 2023

Led UX/UI design for AI-powered creative tools as sole designer on an 8-person product team. Designed automation interfaces that replaced manual creative workflows.

Product Designer
Bites
2020 - 2022

Designed B2B SaaS platform for employee engagement and training serving 10,000+ users. Built a comprehensive design system that reduced developer handoff friction by 40%.

Creative Director
justAd (2013-2017) / Market Group (2017-2020)
2013 - 2020

Directed a team of 12+ designers, copywriters, and developers across interactive mobile ad campaigns for Fortune 500 clients. Created modular ad template systems that cut production time by 60%.

Rich Media Design Specialist
eyeblaster (MediaMind / Sizmek)
2007 - 2013

Designed and launched 500+ rich media campaigns for global agencies including WPP, Publicis, and Omnicom.

3D & Motion Designer
Gorni Digital, DPSI, ScanMaster
2000 - 2007

Created 3D animations, product visualizations, and motion graphics for broadcast and industrial clients.

Let's build something that ships.

Looking for someone who builds AI tools, not just talks about them?

I bring 20+ years of shipping creative products, deep GenAI production experience, and the rare ability to bridge design, engineering, and AI into systems that actually work.

@ilanzner