From autonomous ad pipelines to AI tools used daily by production teams — I build GenAI systems that replace manual workflows with scalable automation. Currently leading AI creative tooling at Sett.
Problem: Artists needed a fast, native tool for concept art that integrates AI editing without leaving their canvas. Built: A full macOS drawing app with AI-powered editing, layers, brushes, and a Procreate-inspired UI, designed in collaboration with the art team to fit real production workflows.
Problem: Converting video sequences to sprite sheets took artists hours of manual work per asset. Built: A production pipeline with AI-powered grid detection, chroma key, and multi-format export. Integrated into the team's existing workflow, reducing a multi-hour process to minutes.

Problem: Motion designers constantly context-switched between AE and external AI tools. Built: A 10-module AI extension embedded directly in After Effects: image expansion, upscaling, background removal, video generation, audio, and copywriting. Developed with the motion team to eliminate round-trips and keep artists in their native environment.
Problem: The creative team needed one unified interface for multiple GenAI capabilities instead of juggling separate tools. Built: A modular production platform for image generation, video processing, 3D modeling, and background removal, on Replicate API, deployed for daily use by the creative and production teams.
See all 45+ projects on GitHub
20+ years from 3D animation to interactive ads to AI product engineering.
Today I architect autonomous AI pipelines that generate, animate, and ship creative assets end-to-end, replacing workflows that used to take days with minutes.
I think in systems, design in Figma, and ship in code.
Built 45+ AI production tools (image gen, video animation, 3D modeling, background removal). Architected an autonomous agent pipeline that ships playable ad creatives end-to-end, replacing multi-day manual workflows with minutes. Built InkForge (native macOS drawing app with AI editing), Sprite Studio, and a 10-module After Effects AI extension used daily by the creative team.
Designed and prototyped AI-assisted clinical workflows for Israel's largest health services organization. Bridged medical staff requirements with technical implementation.
Designed the product UX for a playable ads platform. Introduced AI-powered asset generation workflows that accelerated creative production for gaming clients.
Led UX/UI design for an AI-powered micro-learning platform. Designed the content creation flow and learner experience used across enterprise clients.
Directed 500+ interactive ad campaigns for brands including Starbucks, Volvo, Hasbro, and Hidden Valley. Built the creative team and production pipeline from scratch. Pioneered playable ad formats before they became an industry standard.
Built rich media ad formats and interactive experiences at one of the industry's leading ad tech platforms. Developed reusable templates and tools adopted across the global creative team.
Created 3D animations, product visualizations, and motion graphics for broadcast and industrial clients. Foundation in real-time 3D that later informed interactive and game work.
I bring 20+ years of shipping creative products, deep GenAI production experience, and the rare ability to bridge design, engineering, and AI into systems that actually work.
@ilanzner