20+ years building at the intersection of design, AI, and engineering. Currently at Sett, where I've built 45+ AI production tools that generate game assets, animate characters, and ship playable ads end-to-end.

Native macOS drawing app with AI-powered editing, layers, selections, texture brushes, and a Procreate-inspired UI. Built for concept art and asset creation.
Web-based tool for converting video sequences into sprite sheets. Features chroma key, AI-powered grid detection, real-time animation preview, and multi-format export.

Adobe After Effects extension with 10 AI modules — image expander, upscaler, background remover, video generation (Kling), sound FX, music, voiceover (ElevenLabs), and smart copywriting.

Modular AI platform with unlimited tools — image generation, video processing, 3D modeling, background removal. Built on Replicate API with a clean panel interface.
See all 45+ projects on GitHub
I started in motion graphics and 3D animation, moved into interactive advertising where I directed campaigns for Fortune 500 brands, then into product design for AI tools and healthcare systems.
Now I build the AI systems themselves. At Sett, I architect autonomous agents that generate game assets, animate characters, and ship playable ads — designing both the tools and the AI pipelines behind them. I think in design systems and ship in code.
Based in Tel Aviv. Open to opportunities where AI and creative production intersect.
Open to AI creative, product design, and creative technology roles.